Tribal wars 2 maps2/2/2024 This will result in a smaller percentage increase than the straight up 30.1% increase in number of counties (only counting playable provinces, not sea zones or impassible) that Rajas of India added when it added India, eastern Persia, and the western steppe (not to mention it increased density in some areas already on the map). IIRC it a 20%-25% increase in the map size to add East Asia to fill in the rest of the map that is already in the game files, and much that will be water zones instead of counties. This is because the CK3 map is already so huge and there isn't much of much of Eurasia to add. One, East Asia will represent smaller percentage increase in counties. Adding East Asia will be a lot less demanding on performance than adding India was for CK2. I'd still be happy if it happened, as I'd find value in it just being a part of the CK3 map (and obviously the better the mechanics flesh out the region, the happier I'd be).Ĭlick to expand.I think the performance worry is over stated. So while expanding the map isn't my highest priority for the game currently. Thus expanding the map would solve the weird cutoff that currently exists. Not to mention many realms on the current eastern edge of the map (and the Cholas) interacted a lot with China and/or Southeast Asia. Thus adding value for players less familiar with the region. People bring their own understanding of the various regions of the map to this game that can give certain regions importance beyond just their game mechanics.Īlso I'd be very surprised if a map expansion didn't come along with special unique mechanics for at least the major players in East Asia. And I don't think I've ever seen someone respond to this by saying they shouldn't because everywhere plays the same. I've seen many people on this forum say they only play or prefer to play in a specific region of the map. As well as more region or culture group specific decisions and mechanics.Ĭlick to expand.Because the regions are meaningful to some players. That way even a reformed Hindu and Buddhist faith play differently. Additionally I'd like to see each religion have some unique mechanics tied to them, outside of just default virtues and opinion. For example, Catholicism and Orthodoxy as well as the major branches of Islam (Sunni, Shia, and Muhakkima) could each benefit from some unique mechanics. To be clear, I would still like to see some mechanics added to help make regions as a whole more unique. Not to mention culture actually matters in CK3. Playing a heresy in CK3 actually play differently (Waldensian and Lollardy's lay clergy springs to mind), where as in CK2 it was pretty much either just identical copy of the main religion or a stripped down version of it. Where as in CK3 there is much more within group variation. all Muslims, all Norse pagans, all non-Norse pagans, all Catholics, and all non-Catholic Christians, etc played pretty much the same as other members of their faith/religion/religious group). Because in CK2 there little to no mechanical difference between playing 2 characters that shared the same government type and religion (i.e. But I find it odd that within region difference always seemed to be glossed over in these discussions. Click to expand.I don't disagree with your overall point that regions don't play that differently in CK3 (at least compared to the extremely different play styles of each government type in CK2).
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